We look at how our two example games invoke it mechanically, and what we as players can do to facilitate more than a hat tip to the reaction the character is experiencing. ![]() We look at two shades of this disquieting emotion: Horror and Fear. ![]() ![]() Broaching the subject of r games focused on emotional reactions of self-protection, we take some broad examples such as Call of Cthulhu and FFG's Star Wars Roleplaying to get things going.
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